Navigation

InEight Model allows you to move through, zoom, pan, and change perspectives within the 3D space surrounding your model. To begin, load or open a model. The navigation widget will appear in the top, right corner of your window and will rotate as you navigate to indicate your camera’s position and direction in space.

If the navigation widget is not present in the top, right corner of your screen, there is nothing to navigate; load a model.

In InEight Model, the viewer interaction is focused on the center of the view and not the model objects. This allows you to see all objects from your camera perspective as you navigate and interact with objects. To quickly return to the designated “home” view of a model, you can navigate up to the menu, click View, and select Home Position from the drop-down menu.

Navigation Controls
Function Action Description
Orbit Left click and hold to revolve around, or orbit, the object or model
Pan Right click and hold to maintain the object’s position while moving, or panning, your view of the object or model
Zoom (to Center of view) Scroll the wheel away from you to zoom in and toward you to zoom out
Zoom to Cursor Hold the CTRL key and use the scroll wheel to zoom to, and away from, the cursor. Your cursor must be over a model element
Zoom to Object / Set Center Double left click an object to zoom the camera to an object. This will set the center of orbit to the object
Zoom to Selected Objects Select an object and press the F5 key to zoom the camera to frame the selection
Zoom to Home Position Use the Home key or double click the mouse wheel to zoom the camera to frame the extents and home position of the 3D environment
Orthographic & Perspective Views Toggle between the Orthographic and Perspective view modes
Camera Settings (Perspective View)

Camera Settings enable you to change the focal length of the lens through which you are viewing the model . Right click on the camera icon and click Camera Settings Panel to adjust your setting. This setting is only available in Perspective View

First Person Navigation

First person navigation positions the camera view where it assumes your eyes would be and what they would see in relationship to the model environment.

First Person Toggle

Walk Speed

 

 

 

 

 

Walk Speed enables you to change the speed up or slow down when walking through the model